Packs & Mannequin LooksNovember 4, 2026
New
- Packs show a creator's set of clips in the Community view as one card with a stack, and Import all puts the clips of an open pack into a folder named after it. See Packs.
- Share at the top of the Community view, or Share N clips as a pack in the right-click menu of the Clips panel, takes you through sharing step by step, and a second clip turns it into a public pack or into several private clips. See Sharing a pack.
- Messages between creators, on the Community portal and in the Community view: the paper plane next to your name opens them, and Message … in a clip's right-click menu writes to the person who shared it. See Messages.
- Also post it on our Discord in the share form puts a public clip or pack into a forum on the Animation Workbench Discord, and Discuss on Discord in its right-click menu opens that thread. See On Discord.
- Ask for it on Discord on a Community search that finds nothing posts the search in a clip requests forum, and the next person searching for the same thing gets that thread. See Asking for a clip.
- Open in Unity on a clip's page on the Community portal shows that clip in the Community view of the Workbench signed in to the same account, as soon as you switch to Unity. See From the portal.
- Clips uploaded on the portal from an
.fbx or .glb import like any other: the Workbench turns their motion into a humanoid clip on your default character. See Taking a clip.
- A female mannequin ships next to the default one for URP and HDRP, on the same skeleton and avatar, so every clip plays on it unchanged.
- Looks dress each mannequin in one of ten styles, picked from pictures under Settings ▸ Appearance ▸ Mannequin or in a mannequin's right-click menu in the Figures view, and it wears the look in your scenes as well as in thumbnails and previews. See Dressing the mannequin.
- Set as Project Default under Settings ▸ Appearance ▸ Mannequin makes the male or female mannequin the character humanoid clips without their own play on. See Dressing the mannequin.
- Figure and Look in the share form pick the mannequin and the look everyone sees your clip in on the web, and the form plays the clip in them before you share it. See Figure and look.
- Set as Default Generic in the right-click menu of a generic character in the Figures view or the Characters window gives generic clips a default character of their own; until one is set, they play on the humanoid default. See Humanoid and generic defaults.
- An idle clip for the mannequins,
AW_Mannequin_Idle, ships with the Workbench, so there is a clip to try things on from the first minute.
- Model files with several clips show up in the Clips panel as one card with a stack, and moving the mouse across the card leafs through the clips inside. See Model files.
- A path bar at the top of the Clips panel shows where you are,
Assets › Feel › Models: click a part to go there, or the arrow after it to pick a subfolder. See Folders.
- Dropping clips on a folder card in the Clips panel moves them into that folder, with
Ctrl it copies them. See Folders.
- Color Label in the right-click menu of a clip, in the Workbench or in Unity's Project window, colors its icon in both. See Color labels.
- On Hover under Animated Thumbnails ▸ Mode plays only the clip under the mouse and the selected ones, and holding
Alt over a card scrubs through its clip. See How much of the grid moves.
- Characters can be dragged from the Figures view into the scene, the Hierarchy or an object field, several at once with
Ctrl, Shift or a box over empty space. See Per-clip overrides.
- Reset to Default in the right-click menu of a built-in rule in the Rule Manager puts its tag and on/off state back to how it shipped, and Reset All Default Rules does it for all of them. See Built-in rules.
Improved
- Clips that came from the Community can be shared again in your own version; an unchanged copy is still turned down as a duplicate. See Clips.
- On the Community portal, Add to a pack on one of your clips and New pack on your account page put clips you already shared into a pack, and editing a clip there changes its figure and look as well. See Sharing a pack.
- My clips in the Community view shows all your clips, only the public ones or only the private ones. See My clips.
- Editing one of your clips in the Community view looks and works like sharing one, with Save in the bar at the bottom. See My clips.
- Sharing a clip fills in a tidied title, without underscores, copy numbers or
NewAnimation, and says when the title is already taken.
- Sharing reads your Asset Store downloads once per computer instead of once per project. See Sharing.
- Importing several clips from the Community view writes them in one Unity import once the downloads are done, and
Esc cancels while they are still downloading. See Taking a clip.
- The tag row above the Community wall lists only tags that narrow it down, without a count next to each.
- The Community view notices within ten minutes when the community is paused or new options are switched on (previously after a script reload), and its error messages carry a Try again button.
- Playback in the standalone Keyframe Editor runs at your display's refresh rate, as smoothly as in the Workbench (previously 30 to 60 frames per second, unevenly spaced).
- The Keyframe Editor's preview in the Workbench has buttons for mesh or skeleton, particles, grid and camera, a chip for length, frame rate and Loop Time, and Share…. See Live preview.
- The track search in the Keyframe Editor matches several words, group names and humanoid tracks such as
Spine or Root, and shows its hits inside collapsed groups.
- Dragging past the edge of the Keyframe Editor's timeline scrolls it along, faster the further out the mouse goes.
- Dragging keys or events in the Keyframe Editor shows by how many frames they move and where they land (
+4f → 16), and a retime handle shows its scale (×1.25 → 40).
- Holding
Shift while scrubbing the Keyframe Editor's timeline snaps the playhead to the nearest key or event.
- Double-clicking empty space in the Keyframe Editor's events row creates an animation event on that frame.
- Going back to a folder in the Clips panel scrolls to where you were in it.
- The mouse's forward button at the end of the history opens what is marked in the Clips panel. See Folders.
- A folder card reaches down through folders that hold nothing but one subfolder and names the whole way,
Animations / fbx, so a deeply nested asset pack opens with one double-click. See Folders.
- Cards, buttons, fields and menus have square corners (previously rounded) in the Workbench, the Keyframe Editor and the Scene view HUDs, and cards are outlined in the accent color under the mouse and when selected.
- Clip cards show icons instead of the letters
H, L and A, and the view buttons in Pose Edit and the clip preview have new icons. See The scene HUD.
- A clip name that needs two lines on a card breaks between words, not in the middle of one.
- Rule tags in the list on the left sit at the right edge as dimmed icons in the tag's color, and a tag nearly every clip in the folder carries is left out there. See Palettes.
- Clicking a rule tag's icon in the list on the left filters the list by that rule, and
Ctrl+click adds it to the active filters. See Palettes.
- Middle-clicking a character in the Figures view finds it in the Project window without selecting it.
- When Unity runs out of preview scene slots, the bar at the bottom of the window says so, and Details lists in the Console which tools hold them. See Troubleshooting.
- The settings, the welcome window, the Community's share and edit forms and several dialogs are shorter: no sentence repeats what a tick box, a field or a label next to it already says.
Changed
- The single clip view is gone: a clip selected on its own in the list on the left opens in the Keyframe Editor, and Back returns to its folder with its card marked. See Viewing a clip.
- Double-clicking a clip card opens it straight in the Keyframe Editor, and double-clicking a clip in the list on the left opens it in the separate Keyframe Editor window. See From the browser into an editor.
- The letter keys of the single clip view (
E, H, T, C, G, R, M) are gone, and Find Similar Clips is in a clip's right-click menu.
- Show Skybox under Settings ▸ Orbit Preview applies to the Keyframe Editor's preview (previously only the single clip view).
- Selecting another clip while Pose Edit runs on a single character takes Pose Edit along; with unsaved changes, Scene Edit or several characters on the stage, the clip's card shows instead and the bar at the bottom offers to open it.
- A folder in the Clips panel shows what lies directly in it, with its subfolders as cards in front (previously every clip below it at once); a search still lists them all. See Folders.
- Clips in the Clips panel no longer rise into place one after another when you open a folder, filter or search.
- Deleting clips, folders or model files in the Clips panel no longer asks first; the bar at the bottom offers Undo, as does
Ctrl+Z.
- Tools ▸ Animation Workbench ▸ Open is now
Ctrl+Shift+W (previously Ctrl+Shift+A, Unity's Add Component), and Characters has no shortcut (previously Ctrl+Shift+C, Unity's Console). See Window shortcuts.
Esc in Pose Edit and the Keyframe Editor no longer discards pending keys, and Discard can be taken back with Ctrl+Z. See Pending changes.
- Cleanup Redundant Keys measures its tolerance as how far the character moves, 0.25 mm, 1 mm and 3 mm on a 1.8 m figure (previously 0.0001, 0.001 and 0.01 on every curve), so clips with fingers, faces or motion capture lose about half their keys at Balanced. See Cleaning up keys.
- The character buttons in the clip previews open the Figures view to pick the clip's character (previously a list), as does Choose in Figures… under Preview Character in a clip's right-click menu. See Per-clip overrides.
- Clicking a character in the Figures view selects it like a clip card and shows it in the Inspector (previously it became the preview character of the selected clip), and ▶ marks the character the selected clip previews on. See Per-clip overrides.
- The Figures view shows only the characters that fit a generic clip while you pick one for it (previously whenever a generic clip was selected in the Clips panel).
- Set as Default in the right-click menu of a humanoid character is now Set as Default Humanoid, and Best Matching Animations is left out there; generic characters keep it. See Humanoid and generic defaults.
- The default rules Used in Controllers and Used in Scenes are now called In Animator Controller and Plays in a Scene; existing palettes and active filters follow the rename. See Built-in rules.
- Sharing a clip takes up to 5 tags (previously 10); a clip shared with more keeps them when you edit it.
- A locked layer can no longer be deleted, merged down or flattened until it is unlocked.
- Create Event Here in the Keyframe Editor's events row places the event on the nearest frame (previously exactly under the mouse, often between two frames).
- The IK chain length in Pose Edit shows between − and + in the IK flyout (previously a label with both bone names on the chain). See FK, IK and Grab.
- The + button in the Workbench's sidebar opens Create Animation Clip with the target folder empty; Create Clip Here in a folder's right-click menu still fills in that folder.
- The Welcome window of the free edition shows its new name, Animation Workbench Community (previously the Lite badge).
- The animation library and the character database in
Assets/Settings/AnimationWorkbench/Data keep only what someone decided, and scan results move to Library/AnimationWorkbench, so importing clips no longer changes files your team commits. See How does this work in a team?
- Favorites belong to each person and are stored under
UserSettings/AnimationWorkbench (previously in the shared library).
- A character the Workbench finds for a clip on its own stays on your computer; only a character you pick is shared with your team. See Per-clip overrides.
- In scripts, a library item's
previewCharacterOverride is read-only and a direct write to tag or isFavorite is no longer saved; use SetPreviewCharacterOverride, AWAnimationLibrary.SetTag and AWAnimationLibrary.SetFavorite. See Script Reference.
Fixed
- Fixed the Figures view listing the mannequins for both URP and HDRP; it now shows only the ones for your project's render pipeline. See How the preview character is chosen.
- Fixed a locked layer still taking key edits in the dope sheet and curve view. See Locked layers.
- Fixed a masked humanoid layer without Root still moving the pelvis and legs; an upper-body layer now keeps the hips where the layers below put them. See Masks.
- Fixed selection boxes in the Keyframe Editor's events row selecting no events, and reaching into the rows scrolled out of view above.
- Fixed Cleanup Redundant Keys letting the motion drift further with every press and overlooking short bumps on long flat stretches.
- Fixed the 3D preview and new thumbnails staying empty after Unity ran out of preview scene slots, even once slots were free again.
- Fixed the Community view keeping one of Unity's preview scene slots after every script reload.
- Fixed the default mannequin's shoulder folding into a dark crease when the upper arm is raised and turned.
- Fixed the up arrow in the Clips panel's toolbar going two folders up from an open model file.
- Fixed
Delete, F2, Ctrl+C, Ctrl+X and Ctrl+D in the Clips panel acting on the open folder instead of the cards selected in the grid.
- Fixed
Ctrl+Z after renaming a clip, model file or folder taking back the step before it; it now undoes the rename, and Ctrl+Y redoes it.
- Fixed
Enter on several marked cards in the Clips panel, or on several clips in the list on the left, doing nothing; it now shows them side by side.
- Fixed the mouse's back button doing nothing in the Clips panel with the list on the left hidden; it now goes up one folder, and forward goes back down. See Folders.
- Fixed cards in the Clips panel, the Figures view and the Community view lighting up and taking clicks while the mouse was over the toolbar above them.
- Fixed a row in the list on the left lighting up and taking clicks while the mouse was over the grid next to it, once the list had scrolled sideways.
- Fixed Updated in the sort menus of the Workbench putting the oldest clips on top when first picked.
- Fixed All clips by … in the right-click menu of a clip in the Community view always finding nothing. See Browsing.
- Fixed the tabs and the search at the top of the Community view doing nothing while a clip was being shared or edited.
- Fixed a double-click in the Community view that shows a clip in the Clips panel asking about unsaved changes in the Keyframe Editor.
- Fixed the Pose Edit background gradient lying over the character like fog.