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2.5.0

The CommunitySeptember 25, 2026

New​

  • The Community view browses the animations other Workbench users have shared, each playing on your own default character, and a double-click brings one into your project. See Community.
  • Share with the Community… in a clip's right-click menu puts a humanoid clip online, public under CC0 or private for only you. See Sharing.
  • Collections keep Community clips together: the star on a card saves one, and the Collections tab shows yours and those of the people you follow. See Collections.
  • A sidebar down the left edge of the Workbench switches between Clips, Figures and Community, and holds New Clip, Settings and a switch that collapses either panel.
  • My clips in the Community view lists everything you shared, marked Public or Private, and Edit… changes its title, description, tags and visibility. See My clips.
  • Tags above the Community wall narrow it to one tag, the most used first, and a card's right-click menu lists its own.
  • The Community wall selects like the clip browser, and the mouse's back and forward buttons step through its searches, collections and selections.
  • Right-clicking a Community card likes it, saves it, shows the creator's other clips, follows the creator, copies the link or reports it.
  • You can sign in to the Community with GitHub or Google as well as Discord.
  • Clips on the Community portal download as .fbx or .glb as well: the bare skeleton with its motion, for Blender, Maya or another Unity project.
  • Export Clips as .awclip… in the Project window's Animation Workbench menu writes the selected clips, or every clip in a model file, to a folder.
  • Selecting a character, an Animator Controller or a scene offers to narrow the Workbench to its clips, and the offer stays in the Filter dropdown while the selection stands.
  • Find Similar in the single clip view narrows the browser to the clips that fit the same character.
  • Key drag modifiers: Ctrl moves keys off the time grid and Alt moves them ten times finer, and in the curve view Shift keeps a drag on time or on value. See Curve view.
  • Tangent handles in the curve view break with Alt, flatten with Shift and return to Clamped Auto on a double-click, and double-clicking a legend entry shows only that curve.
  • Selected Only, a new animated-thumbnail mode, plays only the clips you have selected and holds the rest of the grid still. See Thumbnails.
  • The Figures view frames the character the selected clip previews on, a click makes another one its override, and with a generic clip it shows only the characters that fit, best first.
  • Ctrl+scroll zooms the Figures view, and zooming out past the smallest card turns it into a list.

Improved​

  • The strip at the bottom of the window reports what Cleanup, Flatten All, Merge Down, Bone Lock, audio imports and deleting clips did, with an undo at hand.
  • The strip also says what used to happen silently, such as a character assigned on import or an edit session closing because its clip was deleted.
  • Frequent messages carry Don't show again, and Settings ▸ System ▸ Messages brings them back.
  • A clip changed outside the Workbench offers to put your version back (previously only a line in the console).
  • Pose Edit opens 2D characters in Unity's 2D view (previously tilted from above).
  • Messages in Pose Edit and Rig Edit appear as a small pill at the top of the Scene view instead of a box over the character.
  • Pending Pose Edit keys remind you that they are unapplied while you work in the Workbench.
  • The IK chain readout in Pose Edit names both ends of the span.
  • Double-clicking right on a curve puts the new key on the curve (previously at the click height).
  • Shift+scroll in the curve view pans time and Ctrl+Shift+scroll zooms both axes (previously both changed a row height the curve view does not show).
  • Lite has every thumbnail quality preset and overrides up to 512 px and 60 FPS (previously up to Balanced, 128 px and 20 FPS).
  • The skeleton view of the clip preview shows only real bones (previously every object, so IK helpers and attachment points drew lines across the figure).
  • Clips rise into place when the browser opens another folder, and only the new ones when a filter or search changes the grid.
  • In the project panel, Assets collapses like any folder, the tree stays put when the selected row is already in view, and the parent-folder button works with a folder selected.
  • Middle-clicking or right-clicking the browser's folder dropdown, the Preview Character popup or Pose Edit's Add Character list shows the entry in the Project window.
  • Extracted, imported and copied clips remember the file they came from.
  • Best Matching Animations opens faster: each clip's bones are read once instead of every time the menu opens.

Changed​

  • New Clip, Characters, Settings and the ⋯ menu moved from the browser toolbar into the sidebar.
  • Collapsing a panel moved into the sidebar's panel switch, which replaces the splitter and the Focus and Project layouts. A window left in one of them opens with that panel collapsed.
  • Characters open as the Figures view inside the Workbench; the full window is still in that view's ⋯ menu.
  • The Find button is gone. To locate a clip in the browser, right-click it in the Project window and choose Animation Workbench ▸ Reveal.
  • The All row at the top of the project panel appears only while something is filtering, and names the filter.
  • The Work Area bar appears once something is in it or while you drag over the window, and its messages join the others in the corner.
  • Every Bone Lock writes its own layer, so a second lock no longer replaces the first.
  • Double-clicking a key in the curve view opens its value field (previously it only selected the key).
  • The Chain mode is gone from motion trails.
  • Reduce Motion moved to Settings ▸ Appearance and stills every interface animation. See Settings.

Fixed​

  • Fixed the cards in the clip browser sliding back and forth while the window is resized.
  • Fixed the camera cutting off the character's head when entering Pose Edit.
  • Fixed Pose Edit and Rig Edit keeping an orthographic Scene view on 3D characters, where right mouse + W/S did not move the camera.
  • Fixed a version that could not be written to disk being reported as saved.
  • Fixed failed drag and drops, FBX exports and deletions leaving no trace outside the console.
  • Fixed the single clip view showing the previous frame after pausing playback.
  • Fixed Alt during a key drag in the curve view changing the preview speed, Escape clearing the selection and Shift+click replacing it.
  • Fixed Bone Lock doing nothing on characters whose skeleton does not sit directly on the Animator.
  • Fixed a running Bone Lock losing its window when playback looped, and a second lock on the same bones wiping out the first.
  • Fixed a Bone Lock that measured no correction writing a flat layer; it now says why.
  • Fixed moving a humanoid character as a whole in Pose Edit writing IK goal keys for hands and feet, and moving it by its hips writing no root keys on some rigs.
  • Fixed the mute button of audio events drawing its speaker too large.
  • Fixed Reveal on several clips in the Project window leaving the right panel on the previous selection.