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2.4.2

Foot Lock & Keyframe StylesSeptember 6, 2026

New

  • Foot Lock holds a foot, a hand or any other chain in place while the rest of the body keeps moving. Humanoid and generic rigs both.
  • Foot Lock has its own chip in the Pose Edit scene view: select a bone in IK mode, + Lock marks where the chain plants, a second click marks where it lets go, Bake writes it.
  • Foot Lock writes into a new additive layer masked to what it touched, so muting or deleting that layer brings the original motion back.
  • Keyframe Styles set the whole dopesheet look in one click, in Settings ▸ Keyframe Editor: Default, High Contrast, Blueprint, Ink and Neon.
  • Each Keyframe Style carries a shape and the twelve keyframe colours, and lands as a single undo step. The picker draws real keys on the real dopesheet background.
  • Lite keeps the Default style, which is also the way back from any other. The other four are Pro.

Improved

  • The Work Area now takes folders and models, not only single clips. Each goes in as one row with its clip count beside it.
  • Click a folder or model row in the Work Area to select everything in it, Ctrl-click to add it to the current selection.
  • Folders and models can also be sent to the Work Area from the right-click menu in the project list.
  • The Work Area is now always visible as a bar along the bottom of the project list, and the empty bar says what it takes.
  • The Characters window can now be sorted by clip count, under the pill ▸ Clip Count. A large library shows counting clips… until the numbers are in.
  • A selected character now carries an accent ring and the default character a muted one, in the grid as well as the list. Esc clears the selection.
  • Characters window tiles and list rows now use the same card as the browser: square edges, one pixel of border, the same hover and selection colours.
  • The clip count pill on a character tile now sits above the label block instead of on top of the folder path.
  • Scene Edit + now places the character at (0, 0, 0) and moves the Scene view to it. Your viewing angle is left alone.
  • A character already in your scene still gets no camera move when you start Scene Edit.
  • The Audio Library now shows categories as a folder tree in the cue list. Categories nest through /, so Weapons/Melee becomes a subcategory of Weapons.
  • Drag a cue onto a folder in the Audio Library to refile it, or an AudioClip from the Project window to create a new cue there.
  • Right-click a folder in the Audio Library for New Subcategory, Rename or Delete. Rename and Delete cascade to everything nested under it.
  • The gear icon for Manage Categories now sits in the Audio Library's cue list header.
  • Audio Library cue rows no longer carry a channel-colour stripe or an audio icon. A healthy cue shows no icon there at all.

Changed

  • Clicking a character in the Characters window now selects it on mouse-down instead of pinging it in the Project window on release. Middle-click or right-click ▸ Ping to reveal it. What a click does
  • Removed the Needs attention filter and folder grouping from the Characters window. The Status sort answers the same question without a mode you can leave on.
  • Removed starring from the Characters window: the star on tiles and list rows, Add to Favorites, and the Favorites sort.
  • Dropping an FBX on the Work Area now adds the model as one row instead of spilling its takes in as separate ones.
  • Release notes now appear when you open the Workbench, not when the editor starts.
  • Closing the release notes no longer counts as reading them. They return until you tick Don't show again, which files that version away and lets the next one through on its own.
  • Removed Scene Sync. To preview a clip on a character in your scene, open it in the Keyframe Editor and press Scene Edit.
  • With Scene Sync gone, Space in Rig Edit still plays and pauses the browser preview but no longer animates the figure on the stage.
  • Removed the Rigs window. To get back into Rig Edit, right-click the prefab or model in the Project window ▸ Animation WorkbenchRig Edit. Drafts, pending counts and commits are unchanged. The ways in
  • Removed the Audio Library category strip and the Category column, both replaced by the folder tree.

Fixed

  • Fixed the Keyframe Editor turning to treacle during playback on a clip with a key on every frame. Redraws are now capped at the clip's frame rate, while the playhead still advances every tick, so playback timing is unchanged.
  • Fixed every keyframe costing two draws, one for its fill and one for its border. They are now combined per colour and drawn as one.
  • Fixed the track list doing its full drawing work in every event pass, when only one pass in four produces pixels.
  • Fixed mouse movement over the Keyframe Editor asking for a redraw on every step the mouse reported. Capped at 30 a second (previously uncapped), with the last one always delivered.
  • Fixed track row colours coming from a palette search that allocated a throwaway array and up to a dozen objects per row per redraw.
  • Fixed playback on a layer other than the base being slower than playback on the base.
  • Fixed the Keyframe Editor stalling for a moment after an edit, a layer switch, a character swap or a version load on a layered clip.
  • Fixed setting a tangent mode from the right-click menu running the whole after-an-edit pass twice.
  • Fixed posing a character in Scene Edit moving it. A character at (0, 0, 1) jumped to (0, 0, 2) when a bone was released.
  • Fixed moving a humanoid character by its prefab base writing Position curves that Unity ignores on a humanoid clip. It now writes RootT/RootQ. Generic rigs are unchanged.
  • Fixed the dopesheet scroll bar lane reading as one column with the events row and the ruler.
  • Fixed the loop range, edit range and clip duration highlight stopping short of the right edge by the width of the scroll bar.
  • Fixed clicking the scroll bar lane beside the handle doing nothing.
  • Fixed the scroll bar being drawn in curve view, where there is nothing to scroll.
  • Fixed a keyframe not showing its value on hover once the track list had been scrolled.
  • Fixed keyframe hover having a smaller target than clicking.
  • Fixed KeyLockedFill and KeyLockedBorder having no effect, on any theme. Locked keys were drawn from values baked into the renderer.
  • Fixed a keyframe colour change not reaching a standalone Keyframe Editor window.
  • Fixed Reveal failing to scroll to a clip that a leftover search term, tag or ruleset filter was hiding. It now drops the filter first.
  • Fixed Assets ▸ Animation Workbench ▸ Reveal in the Project window not scrolling at all. Back/forward navigation, Work Area reveals and the Audio Clip Browser's replace-this-variation got the same check.
  • Fixed Cleanup Redundant Keyframes staying clickable when there was nothing to clean, and throwing off Unity's disabled-button bookkeeping on every redraw.
  • Fixed dragging a character out of the Characters window starting on the first pixel. It now takes a deliberate pull.
  • Fixed F2 doing nothing with more than one item selected. It now says that renaming several at once is not supported.
  • Fixed the "data could not be read" screen having a single Show File button that always revealed the first entry. Each row has its own now.