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2.3.0

Work Areas & Rig EditAugust 14, 2026

New

  • Work areas from the Project window - drop a clip, or a whole selection of clips, onto the drop zone in the Project window and it becomes a work area, ready to browse and edit right there.
  • Rig Edit - experimental - add bones, sockets and weight layers to a prefab from the Scene view. Right-click a prefab ▸ Animation Workbench ▸ Rig Edit. Still early, so expect rough edges. Not gated: Rig Edit is complete in Lite.

Fixed

  • Opening Pose Edit Mode in a URP project running DX12 could crash the editor outright. Fixed.