Work Areas & Rig EditAugust 14, 2026
New
- Work areas from the Project window - drop a clip, or a whole selection of
clips, onto the drop zone in the Project window and it becomes a work area,
ready to browse and edit right there.
- Rig Edit - experimental - add bones, sockets and weight layers to a prefab
from the Scene view. Right-click a prefab ▸ Animation Workbench ▸ Rig Edit.
Still early, so expect rough edges. Not gated: Rig Edit is complete in Lite.
Fixed
- Opening Pose Edit Mode in a URP project running DX12 could crash the
editor outright. Fixed.