The audio graph - channels, cues and clips as one map: the view that
answers "what actually still uses this channel" without clicking through a
list. Double-click a node to hear it. Third tab in the Audio Library, next to
Cues and Channels.
Props in Pose Edit - drag a prefab from the Project window onto a bone and
it hangs there: sword in the hand, shield on the back, so you pose the pose
you actually ship. The assignment follows you to the next humanoid character,
while a fit you adjusted stays with the character you adjusted it on. A chip
appears in the scene HUD once a character has props; until then nothing
changes.
Export Character as FBX - meshes, skinning, blendshapes and skeleton in one
file that also opens outside Unity: for a character assembled at prefab level
from several models, or a handover to Blender. Right-click a prefab ▸
Animation Workbench ▸ Export Character as FBX. Staying inside Unity, Pack
Character is still the lossless route.
Import a folder of audio clips with a review step - point the Audio Library
at a folder and confirm what becomes a cue before anything is written, instead
of adopting the whole folder and cleaning up afterwards.
External audio sources - audio clips that live outside the project folder
can be scanned and auditioned in place.