Spawn Events - instantiate any prefab from the timeline: particle effects,
props, world-space UI. At the character root, on a specific bone, or at a
world offset, with lifetime, parenting, rotation and scale controls.
Optional Feel support on Spawn Events - trigger an MMF_Player on the
spawned instance immediately or after a delay, with intensity control. No hard
dependency: the section only appears when Feel is installed.
Spawn Events preview in the Orbit Preview and in Pose Edit Mode, including
particle systems that simulate while scrubbing.
A searchable, hierarchical bone picker in the Audio and Spawn Event
inspectors. The field shows the bone name, the full path lives in the tooltip.
The Animator Controller inspector, redesigned: structure overview, prefab
usages, referenced clips with durations, and an In Open Scenes section
listing scene objects that use the controller.
Animation events were reworked into one extensible Workbench Event system.
Every event type shares the timeline, undo/redo, duplication, gizmos, tooltips
and clip versioning - a new event type plugs in and gets all of it.
Timeline event markers are colour- and icon-coded per event type, and the
create menu lists every available type.
Generated audio assets (Runtime Audio Database, SFX Source prefab, Audio
Mixer, Channels) are now organized under Assets/Settings/AnimationWorkbench.
Re-baking updates the existing database in place, so references never break.
Scene view event gizmos name the exact problem - a missing SFX key, a missing
prefab - instead of a generic "Missing" label.
The Audio and Spawn Event inspectors detect incomplete scene setup: missing
SFX Manager, missing Runtime Audio Database, missing SFX Source Prefab, and
characters that play the clip without an Event Receiver. Each with a one-click
fix.
Entering Play Mode logs a clear warning when characters play event clips
without a receiver, or when the SFX Manager is missing, instead of failing
silently.
The SFX Manager warns when an audio event references a key that is missing
from the Runtime Audio Database.
The audio Preview button now works in Play Mode too.
Faster Audio Event inspector - a duplicate full-project scan on open is gone.