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Patch Notes

Every release of Animation Workbench, newest first. Each version has its own page with the full list of what changed.

Release notes for the version you have installed are also in the editor: Tools ▸ Animation Workbench ▸ Show Release Notes.

2.4

  • 2.4.4September 11, 2026
    Bone Lock & Standalone PreviewBone Lock takes more bones and a weight while it runs, the standalone Keyframe Editor gets its own 3D preview, and Grab reaches 2D sprite characters.
  • 2.4.3September 7, 2026
    Grab & Bone LockPull a figure around by its mesh, and hold a chain still across a stretch of the clip while the rest of the body keeps moving.
  • 2.4.2September 6, 2026
    Foot Lock & Keyframe StylesFoot Lock for any chain on any rig, five keyframe styles in one click, work areas that take whole folders, and a Keyframe Editor that keeps up with a densely keyed clip.
  • 2.4.1August 29, 2026
    Rig Edit EnhancementsBone chains laid inside the mesh, a bow that draws in your game, and a Scene Edit that puts the character there itself.
  • 2.4.0August 23, 2026
    Clip Actions & Spawn EffectsReverse Clip, spawn effects that fade in and out, IK pins that hold onto a prop, and a Used In Project that names the object in the scene.

2.3

  • 2.3.0August 14, 2026
    Work Areas & Rig EditWork areas straight from the Project window, Rig Edit as an experiment, and the crash that took the editor down on DX12.

2.2

  • 2.2.0August 9, 2026
    Audio Graph & PropsThe audio graph, props you hang on a bone in Pose Edit, and a character export that opens outside Unity.

2.1

  • 2.1.6August 4, 2026
    Animation LayersAnimation Layers, an IK pass that holds humanoid rigs to Unity’s own limits, and Clip Actions with a whole-clip mirror.
  • 2.1.4July 26, 2026
    Scene PoseScene Pose - edit the animation in the Scene view directly, Play Mode included.
  • 2.1.3July 22, 2026
    Retiming & StagingRetime handles, several characters on the Pose Edit stage at once, and Extract Character from FBX.
  • 2.1.1July 17, 2026
    Pose Edit Overlay & TrailsThe Pose Edit overlay modernized and motion trails rebuilt from the ground up.
  • 2.1.0July 15, 2026
    Groups & IK PinsMute and solo per group, IK points you can pin where they stand, and offsets on spawn and audio events.

2.0

  • 2.0.9July 14, 2026
    Spawn EventsSpawn Events, and one extensible Workbench Event system underneath every event type.
  • 2.0.8July 12, 2026
    Library RescanRescan the library and the characters, and a preview character that finds itself even when bone matching fails.
  • 2.0.7July 11, 2026
    Performance & PickingSpeed-ups across Scene-Pose, keyframe editing and the browser - and bones that come to meet the cursor.
  • 2.0.6July 9, 2026
    Browser & Timeline PolishTrack rows that keep their height, mouse-wheel zoom that works on Windows, and grid cards with badges.
  • 2.0.5July 6, 2026
    Track GroupsCollapsible track groups in the Keyframe Editor, with show filters and a collapse state that survives a restart.
  • 2.0.4June 2026
    Scene-Pose ReworkScene-Pose Mode and its overlay, reworked.
  • 2.0.3June 2026
    Runtime AudioRuntime Audio Channels, the Audio Control Center, and a gate pipeline you can extend from your own code.
  • 2.0.2March 2026
    Themes & Multi CompareA centralized hotkey manager, editor themes, and a Multi Compare overhaul that brought Clip Sync.
  • 2.0.1March 2026
    Keyboard ShortcutsRebindable shortcuts with conflict detection, a cheat-sheet on the “?” button, and arrow-key timeline navigation.
  • 2.0March 1, 2026
    The RebrandThe rebrand, a design rework, Asset Inventory integration, and animation folders from outside the project.

1.x

  • 1.04February 25, 2026
    Live Edit IK & MirrorLive Edit IK chains, Live Edit mirror mode, and the timeline range limiter.
  • 1.03.3February 21, 2026
    Keyframe Editor RefactorThe keyframe editor refactored, with zoom handling to match.
  • 1.03.2February 20, 2026
    Filters & RulesetsFilters for effective clip character and root motion, and ruleset names that write themselves.
  • 1.03.1February 19, 2026
    Stability & Camera FollowCamera follow for generic characters, a keyframe editor that survives a domain reload, and characters that assign themselves.
  • 1February 14, 2026
    Out of BetaOut of beta: Unity 6.3, an improved preview render pipeline, and high-resolution character thumbnails.

0.x

  • 0.91January 5, 2026
    Quality of LifeQuality-of-life work on the beta.
  • 0.9January 1, 2026
    Public BetaAnimation Workbench goes live as a public beta.

About these dates

Only the releases marked without a carry a date taken from the Unity Asset Store listing. Everything older is reconstructed from the development history - the commit that bumped the version number, or the commit that introduced the release's headline feature. Those dates say when the work landed, not when the store published it, and on the oldest entries they are accurate to the month rather than the day.

The reconstruction also means a few releases list changes that were never written down at the time. Where the record was thin, the notes stay short rather than inventing detail.

The two editions

Lite and Pro are built from the same codebase and ship the same features on the same day, with volume limits on the authoring side in Lite. A bullet tagged Pro is a feature Lite does not have at all; everything else is in both editions, sometimes with a budget. Lite & Pro states exactly where the line runs.