Patch Notes
Every release of Animation Workbench, newest first. Each version has its own page with the full list of what changed.
Release notes for the version you have installed are also in the editor: Tools ▸ Animation Workbench ▸ Show Release Notes.
2.4
- 2.4.4September 11, 2026Bone Lock & Standalone PreviewBone Lock takes more bones and a weight while it runs, the standalone Keyframe Editor gets its own 3D preview, and Grab reaches 2D sprite characters.
- 2.4.3September 7, 2026Grab & Bone LockPull a figure around by its mesh, and hold a chain still across a stretch of the clip while the rest of the body keeps moving.
- 2.4.2September 6, 2026Foot Lock & Keyframe StylesFoot Lock for any chain on any rig, five keyframe styles in one click, work areas that take whole folders, and a Keyframe Editor that keeps up with a densely keyed clip.
- 2.4.1August 29, 2026Rig Edit EnhancementsBone chains laid inside the mesh, a bow that draws in your game, and a Scene Edit that puts the character there itself.
- 2.4.0August 23, 2026Clip Actions & Spawn EffectsReverse Clip, spawn effects that fade in and out, IK pins that hold onto a prop, and a Used In Project that names the object in the scene.
2.3
- 2.3.0August 14, 2026Work Areas & Rig EditWork areas straight from the Project window, Rig Edit as an experiment, and the crash that took the editor down on DX12.
2.2
- 2.2.0≈ August 9, 2026Audio Graph & PropsThe audio graph, props you hang on a bone in Pose Edit, and a character export that opens outside Unity.
2.1
- 2.1.6≈ August 4, 2026Animation LayersAnimation Layers, an IK pass that holds humanoid rigs to Unity’s own limits, and Clip Actions with a whole-clip mirror.
- 2.1.4≈ July 26, 2026Scene PoseScene Pose - edit the animation in the Scene view directly, Play Mode included.
- 2.1.3≈ July 22, 2026Retiming & StagingRetime handles, several characters on the Pose Edit stage at once, and Extract Character from FBX.
- 2.1.1≈ July 17, 2026Pose Edit Overlay & TrailsThe Pose Edit overlay modernized and motion trails rebuilt from the ground up.
- 2.1.0≈ July 15, 2026Groups & IK PinsMute and solo per group, IK points you can pin where they stand, and offsets on spawn and audio events.
2.0
- 2.0.9≈ July 14, 2026Spawn EventsSpawn Events, and one extensible Workbench Event system underneath every event type.
- 2.0.8≈ July 12, 2026Library RescanRescan the library and the characters, and a preview character that finds itself even when bone matching fails.
- 2.0.7≈ July 11, 2026Performance & PickingSpeed-ups across Scene-Pose, keyframe editing and the browser - and bones that come to meet the cursor.
- 2.0.6≈ July 9, 2026Browser & Timeline PolishTrack rows that keep their height, mouse-wheel zoom that works on Windows, and grid cards with badges.
- 2.0.5≈ July 6, 2026Track GroupsCollapsible track groups in the Keyframe Editor, with show filters and a collapse state that survives a restart.
- 2.0.4≈ June 2026Scene-Pose ReworkScene-Pose Mode and its overlay, reworked.
- 2.0.3≈ June 2026Runtime AudioRuntime Audio Channels, the Audio Control Center, and a gate pipeline you can extend from your own code.
- 2.0.2≈ March 2026Themes & Multi CompareA centralized hotkey manager, editor themes, and a Multi Compare overhaul that brought Clip Sync.
- 2.0.1≈ March 2026Keyboard ShortcutsRebindable shortcuts with conflict detection, a cheat-sheet on the “?” button, and arrow-key timeline navigation.
- 2.0≈ March 1, 2026The RebrandThe rebrand, a design rework, Asset Inventory integration, and animation folders from outside the project.
1.x
- 1.04≈ February 25, 2026Live Edit IK & MirrorLive Edit IK chains, Live Edit mirror mode, and the timeline range limiter.
- 1.03.3≈ February 21, 2026Keyframe Editor RefactorThe keyframe editor refactored, with zoom handling to match.
- 1.03.2≈ February 20, 2026Filters & RulesetsFilters for effective clip character and root motion, and ruleset names that write themselves.
- 1.03.1≈ February 19, 2026Stability & Camera FollowCamera follow for generic characters, a keyframe editor that survives a domain reload, and characters that assign themselves.
- 1≈ February 14, 2026Out of BetaOut of beta: Unity 6.3, an improved preview render pipeline, and high-resolution character thumbnails.
0.x
About these dates
Only the releases marked without a ≈ carry a date taken from the Unity Asset
Store listing. Everything older is reconstructed from the development
history - the commit that bumped the version number, or the commit that
introduced the release's headline feature. Those dates say when the work
landed, not when the store published it, and on the oldest entries they are
accurate to the month rather than the day.
The reconstruction also means a few releases list changes that were never written down at the time. Where the record was thin, the notes stay short rather than inventing detail.
The two editions
Lite and Pro are built from the same codebase and ship the same features on the same day, with volume limits on the authoring side in Lite. A bullet tagged Pro is a feature Lite does not have at all; everything else is in both editions, sometimes with a budget. Lite & Pro states exactly where the line runs.