Pose Editing
Edit poses directly in the Scene view — no play mode required.
Features
- Bone visualization (octahedron bones) with hover highlighting
- FK rotation/translation editing with Unity handles
- IK solving with configurable IK chains
- IK pinning — pin hands/feet while posing the rest of the body
- Mirror posing — apply pose edits symmetrically
- Motion trail — visualize joint trajectories over the clip
- Scene HUD overlay with tool options
- Grid override & editor scene audio for a clean posing environment
Workflow
- Open a clip in the Keyframe Editor
- Enter Pose Edit mode — a stage character spawns in the Scene view
- Pose the character with FK handles or IK
- Key the result — changes are written back to the clip as keyframes
Pose editing works on a temporary stage character; your prefabs are never modified.
IK Pinning
Pin end effectors (hands, feet) in world space while adjusting the rest of the pose. Pins are managed from the scene HUD and persist while you work across frames — ideal for foot-plant fixes and contact points.
Requirements
Pose editing uses the Animation Rigging package (installed automatically) and is designed for humanoid rigs.