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Integration & Export

Asset Inventory 3 Bridge

If you use Asset Inventory, Animation Workbench can browse animations from your Asset Inventory storage without importing them into the project.

  • Selected animations are staged under Packages/com.aw.staged-assetinventory/
  • Staged content is treated as protected external content
  • No compile-time dependency — the integration activates automatically when Asset Inventory is present
  • Configure it under Settings → Integration

FBX Export

  • Export Skeleton Definition — export a skeleton-only FBX from a character prefab (right-click a prefab → Animation Workbench → Export Skeleton Definition)
  • Exported clips folder: Assets/_AWExportedClips
  • Export Humanoid Bone Mapping (Tools menu) — extract the humanoid muscle/bone map

FBX export requires the FBX Exporter package (com.unity.formats.fbx), which is installed automatically on first launch.