Integration & Export
Asset Inventory 3 Bridge
If you use Asset Inventory, Animation Workbench can browse animations from your Asset Inventory storage without importing them into the project.
- Selected animations are staged under
Packages/com.aw.staged-assetinventory/ - Staged content is treated as protected external content
- No compile-time dependency — the integration activates automatically when Asset Inventory is present
- Configure it under Settings → Integration
FBX Export
- Export Skeleton Definition — export a skeleton-only FBX from a character prefab (right-click a prefab → Animation Workbench → Export Skeleton Definition)
- Exported clips folder:
Assets/_AWExportedClips - Export Humanoid Bone Mapping (Tools menu) — extract the humanoid muscle/bone map
FBX export requires the FBX Exporter package (com.unity.formats.fbx), which is installed automatically on first launch.