Character Setup
Default Characters
Characters marked with the AWDefaultCharacter label sync across the project. Render-pipeline-specific variants are supported via the labels AWDefaultCharacter_URP and AWDefaultCharacter_HDRP.
Requirements
- Prefab
- Animator component
- Humanoid Avatar assigned (for humanoid previews & pose editing)
Managing Characters
- Open Tools → Animation Workbench → Characters (Ctrl+Shift+C)
- The window lists all humanoid/generic characters found in the project
- Mark/unmark default characters from there (or add/remove the label manually in the prefab inspector)
- Character Diagnostics (Tools menu) helps track down avatar/rig issues
- Bone match analysis shows how well a character matches a clip's rig
Switching the Preview Character
- Settings → Preview Character, or the character picker in the browser toolbar
- Per-clip preview character overrides are supported (right-click a clip in the browser)
Character ↔ Controller Mapping
Animation Workbench tracks which Animator Controllers use each clip and which characters use those controllers. The browser context menu shows Used In Project entries so you can jump from a clip to its controllers and characters.