Script Reference
All editor classes live in the AnimationWorkbench.Editor namespace, runtime classes in AnimationWorkbench.
Open the Main Window
using AnimationWorkbench.Editor;
AWContextMenuExtensions.ShowAnimationWorkbenchWindow();
Access the Library
var lib = AWAnimationLibrary.Instance;
var walkClips = lib.AllAnimations
.Where(a => a.Clip != null && a.Clip.name.Contains("Walk"));
Open a Clip in the Keyframe Editor
AWKeyframeEditorWindow.OpenWithClip(clip, createNewWindow: true);
Manage Characters
var db = AWAnimationCharacterDatabase.Instance;
Cache Management
AWThumbnailController.Instance.ClearAllCaches();