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Animation Workbench

Animation Workbench is a professional Unity Editor toolkit for browsing, previewing, editing and managing animation clips. What started as an animation browser has grown into a full animation workflow suite: a keyframe editor, in-scene pose editing with IK, an event & SFX pipeline, and library organization tools.

Key Features

  • Animation Browser — animated thumbnails (disk + RAM + GPU cache), smart search & filters, grid & list view, virtualized UI that stays smooth with thousands of animations
  • Keyframe Editor — standalone timeline & curve editor with retiming, mirroring, onion skinning, clip versioning and animation event editing
  • Pose Editing — edit poses directly in the Scene view with IK, IK pinning, mirroring and motion trails
  • Multi-Clip Compare — preview several clips side by side, including ghost overlay mode
  • Events & SFX — spawn events, audio events, in-editor audio library, runtime audio database, optional Feel integration
  • Organization — palettes & rulesets for automatic grouping and coloring of your animation library
  • Integration & Export — Asset Inventory 3 bridge, FBX skeleton export, humanoid bone mapping export

Requirements

  • Unity 2021.3 LTS or higher
  • Humanoid character prefab (for previews & pose editing)
  • Dependencies (installed automatically on first launch):
    • Animation Rigging (com.unity.animation.rigging)
    • FBX Exporter (com.unity.formats.fbx)
    • Editor Coroutines (com.unity.editorcoroutines)

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