Animation Workbench
Animation Workbench is a professional Unity Editor toolkit for browsing, previewing, editing and managing animation clips. What started as an animation browser has grown into a full animation workflow suite: a keyframe editor, in-scene pose editing with IK, an event & SFX pipeline, and library organization tools.
Key Features
- Animation Browser — animated thumbnails (disk + RAM + GPU cache), smart search & filters, grid & list view, virtualized UI that stays smooth with thousands of animations
- Keyframe Editor — standalone timeline & curve editor with retiming, mirroring, onion skinning, clip versioning and animation event editing
- Pose Editing — edit poses directly in the Scene view with IK, IK pinning, mirroring and motion trails
- Multi-Clip Compare — preview several clips side by side, including ghost overlay mode
- Events & SFX — spawn events, audio events, in-editor audio library, runtime audio database, optional Feel integration
- Organization — palettes & rulesets for automatic grouping and coloring of your animation library
- Integration & Export — Asset Inventory 3 bridge, FBX skeleton export, humanoid bone mapping export
Requirements
- Unity 2021.3 LTS or higher
- Humanoid character prefab (for previews & pose editing)
- Dependencies (installed automatically on first launch):
- Animation Rigging (
com.unity.animation.rigging) - FBX Exporter (
com.unity.formats.fbx) - Editor Coroutines (
com.unity.editorcoroutines)
- Animation Rigging (
Where to Go Next
- Installation — import the package and set up dependencies
- Quick Start — browse and edit your first animations in five minutes
- Troubleshooting — solutions for common issues
- Join the community on Discord