Quick Start Guide
Opening the Tool
- Tools → Animation Workbench → Open
- Shortcut: Ctrl+Shift+A (Win/Linux), Cmd+Shift+A (Mac)
Setting Up a Preview Character
- Open the Characters window: Tools → Animation Workbench → Characters (Ctrl+Shift+C)
- Wait for the project scan to list your humanoid/generic characters
- Mark a character as Default Character (this applies the
AWDefaultCharacterlabel to the prefab)
Browsing Animations
- Open Animation Workbench
- Browse animated thumbnails
- Filter with the search box and filter toggles
- Switch between list and grid view
- Right-click a clip for context actions (reveal, open in Keyframe Editor, compare, …)
Editing a Clip
- Select a clip and open it in the Keyframe Editor (Ctrl+Shift+K), or
- Right-click an
.animasset → Animation Workbench → New Keyframe Editor
Creating a New Clip
- Assets → Animation Workbench → New Animation Clip (with a prefab or folder selected), or
- Right-click a prefab instance in the Hierarchy → Animation Workbench → New Animation Clip
The new clip opens directly in the Keyframe Editor.
Menu Overview
All entry points live under Tools → Animation Workbench:
| Menu Item | Shortcut | Description |
|---|---|---|
| Open | Ctrl+Shift+A | Main animation browser window |
| Keyframe Editor | Ctrl+Shift+K | Standalone timeline/curve editor |
| Settings | — | All Animation Workbench settings |
| Characters | Ctrl+Shift+C | Character database & default characters |
| Audio Library | Ctrl+Shift+X | SFX library for audio events |
| Bake Runtime Audio Database | — | Forces a rebake of the runtime audio database (runs automatically before builds) |
| Profiler | — | Animation Workbench performance profiler |
| Character Diagnostics | — | Diagnoses character/avatar setup issues |
| Show Welcome Window | — | Re-opens the welcome/setup window |
| Documentation | — | Opens this documentation site |
| Report a Bug | — | In-editor Feedback Hub |
| Join Discord | — | Opens the community Discord |
| Export Humanoid Bone Mapping | — | Exports the humanoid muscle/bone map |
Asset context menu (right-click in Project window → Animation Workbench):
- New Animation Clip — create a clip for the selected prefab/folder
- Reveal — locate the selected clip(s) in the browser
- New Keyframe Editor — open selected clip(s) in a new Keyframe Editor window
- Export Skeleton Definition — export a skeleton FBX from the selected prefab