Installation
1. Import the Package
Import the .unitypackage via Assets → Import Package → Custom Package.
2. Install Dependencies
On first launch, the Dependency Installer offers to install the required Unity packages:
| Package | Purpose |
|---|---|
com.unity.animation.rigging | IK solving in Pose Edit mode |
com.unity.formats.fbx | Skeleton & clip FBX export |
com.unity.editorcoroutines | Async library scanning |
Accept the prompt — the packages are installed through the Unity Package Manager. You can dismiss the prompt and install them manually later if you prefer.
3. Generated Settings
Unity generates settings and data under:
Assets/Settings/AnimationWorkbench/
This folder contains your library data, audio channels, rulesets and other generated assets. Keep it under version control if you want to share the configuration with your team.
4. Open the Tool
- Menu: Tools → Animation Workbench → Open
- Shortcut: Ctrl+Shift+A (Win/Linux), Cmd+Shift+A (Mac)
5. Set Up a Preview Character
Open the Characters window (Ctrl+Shift+C) and mark a humanoid prefab as default character. See Character Setup for details.