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Installation

1. Import the Package

Import the .unitypackage via Assets → Import Package → Custom Package.

2. Install Dependencies

On first launch, the Dependency Installer offers to install the required Unity packages:

PackagePurpose
com.unity.animation.riggingIK solving in Pose Edit mode
com.unity.formats.fbxSkeleton & clip FBX export
com.unity.editorcoroutinesAsync library scanning

Accept the prompt — the packages are installed through the Unity Package Manager. You can dismiss the prompt and install them manually later if you prefer.

3. Generated Settings

Unity generates settings and data under:

Assets/Settings/AnimationWorkbench/

This folder contains your library data, audio channels, rulesets and other generated assets. Keep it under version control if you want to share the configuration with your team.

4. Open the Tool

  • Menu: Tools → Animation Workbench → Open
  • Shortcut: Ctrl+Shift+A (Win/Linux), Cmd+Shift+A (Mac)

5. Set Up a Preview Character

Open the Characters window (Ctrl+Shift+C) and mark a humanoid prefab as default character. See Character Setup for details.