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        <title>Animation Workbench Blog</title>
        <link>https://docs.playmations.com/changelog</link>
        <description>Animation Workbench Blog</description>
        <lastBuildDate>Thu, 16 Jul 2026 00:00:00 GMT</lastBuildDate>
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        <item>
            <title><![CDATA[New Documentation Site]]></title>
            <link>https://docs.playmations.com/changelog/documentation-launch</link>
            <guid>https://docs.playmations.com/changelog/documentation-launch</guid>
            <pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Welcome to the new Animation Workbench documentation!]]></description>
            <content:encoded><![CDATA[<p>Welcome to the new Animation Workbench documentation!</p>
<p>Animation Workbench has grown a lot — from an animation browser into a full workflow suite with a keyframe editor, in-scene pose editing with IK, an event &amp; SFX pipeline, and library organization tools. The old single-page readme couldn't keep up, so everything now lives here, organized and searchable.</p>
<p>Release notes for upcoming versions will be posted in this changelog.</p>
<p>If anything is missing or unclear, let me know on <a href="https://discord.gg/KzUqppKfTH" target="_blank" rel="noopener noreferrer" class="">Discord</a> or via the in-editor Feedback Hub (<strong>Tools → Animation Workbench → Report a Bug</strong>).</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Version History (v0.9 – v2.1.0)]]></title>
            <link>https://docs.playmations.com/changelog/version-history</link>
            <guid>https://docs.playmations.com/changelog/version-history</guid>
            <pubDate>Wed, 15 Jul 2026 12:00:00 GMT</pubDate>
            <description><![CDATA[The complete release history of Animation Workbench to date. Future releases will get their own changelog entries.]]></description>
            <content:encoded><![CDATA[<p>The complete release history of Animation Workbench to date. Future releases will get their own changelog entries.</p>
<!-- -->
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v210">v2.1.0<a href="https://docs.playmations.com/changelog/version-history#v210" class="hash-link" aria-label="Direct link to v2.1.0" title="Direct link to v2.1.0" translate="no">​</a></h2>
<ul>
<li class="">Unlocked Live Edit mode for Free users for a limited time</li>
<li class="">Keyframe Editor: Added functionality to mute / solo groups which enables layering animations based on the rig (e.g. Humanoid — only animate the lower body for walking animations; this will set the path for additive or override layers in the future)</li>
<li class="">Pose-Edit: IK points can now be pinned to their current position (e.g. walking animations — pin the feet IK points to the floor). Being able to pin IK points to transforms, for example a weapon prefab added to the live scene, is planned for future releases</li>
<li class="">Added offset functionality to Spawn and Audio events</li>
<li class="">UX and massive performance improvements</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v209">v2.0.9<a href="https://docs.playmations.com/changelog/version-history#v209" class="hash-link" aria-label="Direct link to v2.0.9" title="Direct link to v2.0.9" translate="no">​</a></h2>
<ul>
<li class="">Added Spawn Events: instantiate any prefab (particle effects, props, world-space UI) from the timeline — at the character root, a specific bone, or a world offset, with lifetime, parenting, rotation and scale controls</li>
<li class="">Added optional Feel support to Spawn Events: trigger an MMF_Player on the spawned instance immediately or after a delay, with intensity control. No hard dependency — the section only appears when Feel is installed</li>
<li class="">Spawn Events preview directly in the Orbit Preview and in Pose Edit Mode, including particle systems that simulate while scrubbing</li>
<li class="">Reworked animation events into one extensible Workbench Event system: all event types share the timeline, undo/redo, duplication, gizmos, tooltips and clip versioning — new event types plug in automatically</li>
<li class="">Timeline event markers are now color- and icon-coded per event type, and the create menu lists every available event type</li>
<li class="">Scene view event gizmos now show the exact problem (e.g. a missing SFX key or prefab) instead of a generic "Missing" label</li>
<li class="">Added a searchable, hierarchical bone picker to the Audio and Spawn Event inspectors — the field shows the bone name, the full path lives in the tooltip</li>
<li class="">Audio and Spawn Event inspectors now detect incomplete scene setup: missing SFX Manager, missing Runtime Audio Database, missing SFX Source Prefab, and characters that play the clip without an Event Receiver — each with a one-click fix</li>
<li class="">Entering Play Mode now logs clear warnings when characters play event clips without a receiver or when the SFX Manager is missing, instead of failing silently</li>
<li class="">The SFX Manager now warns when an audio event references a key that is missing from the Runtime Audio Database</li>
<li class="">The audio Preview button now also works in Play Mode</li>
<li class="">Clip version snapshots now preserve every event type and restore them reliably, including after editor restarts</li>
<li class="">Generated audio assets (Runtime Audio Database, SFX Source prefab, Audio Mixer, Channels) are now organized under <code>Assets/Settings/AnimationWorkbench</code> — re-baking updates the existing database in place, so references never break</li>
<li class="">Redesigned the Animator Controller inspector: structure overview, prefab usages, referenced clips with durations, and a new "In Open Scenes" section listing scene objects that use the controller</li>
<li class="">Faster Audio Event inspector (removed a duplicate full-project scan when opening)</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v208">v2.0.8<a href="https://docs.playmations.com/changelog/version-history#v208" class="hash-link" aria-label="Direct link to v2.0.8" title="Direct link to v2.0.8" translate="no">​</a></h2>
<ul>
<li class="">Added Rescan Animation Library to fully rebuild the animation library from the current project</li>
<li class="">Added Rescan Characters to refresh project characters and automatically reassign preview characters</li>
<li class="">Preview characters are now automatically assigned via an Animation Clip's Animator Controller when bone matching fails (primarily for Generic clips)</li>
<li class="">The Characters context menu now lists all characters using the clip's Animator Controller</li>
<li class="">Middle-clicking a character in the Preview Character popup now pings its prefab while keeping the popup open</li>
<li class="">The Show Particles toggle is now only shown when the preview character contains particle systems</li>
<li class="">Eliminated Orbit Preview stuttering during thumbnail generation</li>
<li class="">Fixed incorrectly framed thumbnails for Generic characters with import scaling</li>
<li class="">Fixed missing Animation Controllers and Characters context menu entries after rebuilding the library</li>
<li class="">Newly imported clips now use the same character matching logic as the initial library scan</li>
<li class="">Smoother, larger Orbit Grid with distance fade</li>
<li class="">Reduced thumbnail generation overhead by encoding PNGs only once for both memory and disk cache</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v207">v2.0.7<a href="https://docs.playmations.com/changelog/version-history#v207" class="hash-link" aria-label="Direct link to v2.0.7" title="Direct link to v2.0.7" translate="no">​</a></h2>
<ul>
<li class="">Performance: major speed-ups in Scene-Pose Mode (bone drawing, mesh influence overlay), during keyframe editing (onion skin, working-clip updates) and in the Animation Browser while loading</li>
<li class="">Scene-Pose: bones now grow and highlight as the cursor approaches, hovered bones get a selection ring, and clicking bones is far more forgiving</li>
<li class="">Animation Browser: list-view badges are now written out (Humanoid / Loop / Audio) when there is enough space</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v206">v2.0.6<a href="https://docs.playmations.com/changelog/version-history#v206" class="hash-link" aria-label="Direct link to v2.0.6" title="Direct link to v2.0.6" translate="no">​</a></h2>
<ul>
<li class="">Fixed squashed / too-short track rows in the Keyframe Editor on some Unity versions &amp; UI scales</li>
<li class="">Fixed mouse-wheel zoom (Ctrl / Shift / Ctrl+Shift) not working on Windows or when hovering the track list</li>
<li class="">Performance: major speed-ups during playback, track-value editing and Scene-Pose Mode</li>
<li class="">Keyframe Editor: removed the track-list group color bar (kept only the curve color in Curve view) and moved the playhead key indicator to the left of the track name</li>
<li class="">Animation Browser: grid cards now show clip length + Humanoid/Loop/Audio badges and cleaner names (FBX prefix stripped, full name on hover)</li>
<li class="">Editor fonts now match Unity's Project Browser</li>
<li class="">Several UX and design polish</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v205">v2.0.5<a href="https://docs.playmations.com/changelog/version-history#v205" class="hash-link" aria-label="Direct link to v2.0.5" title="Direct link to v2.0.5" translate="no">​</a></h2>
<ul>
<li class="">New: Collapsible track groups in the Keyframe Editor — tracks are now organized under group headers (muscle groups for humanoid, bone groups for generic rigs); collapsed groups show all child keys as an aggregated summary row</li>
<li class="">New: Group interactions — click a header to collapse/expand (Alt-click for all groups), right-click a group row in the dopesheet to add keyframes to that group only; collapse state persists across sessions</li>
<li class="">New: Track show filters in the visibility menu — "Only Animated" and "Only Keyed at Playhead" (updates live while scrubbing), plus a "Show Groups" toggle to disable grouping entirely</li>
<li class="">New: Events header row above the track list — mute/unmute audio events and collapse/expand all groups from one place</li>
<li class="">Keyframe Editor: Fixed vertical misalignment between track list rows and dopesheet rows</li>
<li class="">Keyframe Editor: Fixed the scrollbar gutter showing a different background when no scrollbar is needed</li>
<li class="">Scene-Pose: Fixed humanoid pose drift and snapping on consecutive bone manipulations</li>
<li class="">Scene-Pose: Rotating the hips or an unmapped root bone (e.g. Rigify exports) is now correctly written as root motion (RootT/RootQ)</li>
<li class="">Added play/pause button to the Single Clip control bar</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v204">v2.0.4<a href="https://docs.playmations.com/changelog/version-history#v204" class="hash-link" aria-label="Direct link to v2.0.4" title="Direct link to v2.0.4" translate="no">​</a></h2>
<ul>
<li class="">Reworked Scene-Pose Mode and Scene-Pose Overlay</li>
<li class="">Several UX improvements and bug fixes</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v203">v2.0.3<a href="https://docs.playmations.com/changelog/version-history#v203" class="hash-link" aria-label="Direct link to v2.0.3" title="Direct link to v2.0.3" translate="no">​</a></h2>
<ul>
<li class="">New: Runtime Audio Channels — group SFX for muting, volume, mixer routing and voice limiting via ScriptableObject channel assets</li>
<li class="">New: Audio Control Center on the SFX Manager — live per-channel mute &amp; volume, global mute, active-voice counts and a "?" panel explaining the runtime code API</li>
<li class="">New: Per-character control on the Audio Event Receiver — muted flag and Channel Override (route a player and an NPC sharing the same clip to different channels)</li>
<li class="">New: Manual key-triggered playback — Play(key) from code or the receiver, running through the same gate pipeline as animation events</li>
<li class="">New: Gate pipeline — playback now passes through extensible gates (Mute, Probability, Cooldown); add your own via AWSFXManager.AddGate(...)</li>
<li class="">New: Per-SFX Play Probability, Cooldown and Priority, plus per-channel Voice Limit with steal policies (Suppress / Steal Oldest / Steal Quietest)</li>
<li class="">Audio Library: added a "Routing &amp; Behavior" section with detailed hover tooltips on every playback field</li>
<li class="">Fixed voices being recycled too early (pitch and start-offset are now accounted for in playback length)</li>
<li class="">Fixed the SFX pool growing unbounded under heavy load</li>
<li class="">Several UX improvements and bug fixes</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v202">v2.0.2<a href="https://docs.playmations.com/changelog/version-history#v202" class="hash-link" aria-label="Direct link to v2.0.2" title="Direct link to v2.0.2" translate="no">​</a></h2>
<ul>
<li class="">Added a shader for onion skin ghosts to also blend in the mesh</li>
<li class="">Many keyframe editor design improvements</li>
<li class="">Centralized Hotkey Manager</li>
<li class="">Multi Compare: massive overhaul of the UI, and Clip Sync was added</li>
<li class="">Users are now able to select custom themes in the Settings (Dark, Midnight, High Contrast)</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v201">v2.0.1<a href="https://docs.playmations.com/changelog/version-history#v201" class="hash-link" aria-label="Direct link to v2.0.1" title="Direct link to v2.0.1" translate="no">​</a></h2>
<ul>
<li class="">New: Customizable keyboard shortcuts — rebind editor hotkeys in Settings ▸ Hotkeys, with conflict detection</li>
<li class="">New: Hotkey cheat-sheet on the "?" button (hover to view, click to edit)</li>
<li class="">New: Arrow-key timeline navigation — step by interval, Ctrl to jump keyframe-to-keyframe, Shift to extend selection</li>
<li class="">New: ↑/↓ to select the track above/below</li>
<li class="">Ctrl+A and Ctrl+D now also select-all / duplicate keyframes (context-aware: keyframes or events)</li>
<li class="">Several UX improvements and bug fixes</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v20">v2.0<a href="https://docs.playmations.com/changelog/version-history#v20" class="hash-link" aria-label="Direct link to v2.0" title="Direct link to v2.0" translate="no">​</a></h2>
<ul>
<li class="">Massive design rework</li>
<li class="">Improved mirror mode — now works on generic characters as well</li>
<li class="">Added multiple live edit hotkeys (+/- to create, extend or delete IK chains)</li>
<li class="">Rebranding</li>
<li class="">Asset Inventory Integration</li>
<li class="">Can now add external sources</li>
<li class="">Multiple UX improvements and bug fixes</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v104">v1.04<a href="https://docs.playmations.com/changelog/version-history#v104" class="hash-link" aria-label="Direct link to v1.04" title="Direct link to v1.04" translate="no">​</a></h2>
<ul>
<li class="">Massive UX improvements</li>
<li class="">New: Timeline Range Limiter</li>
<li class="">New: Live Edit Mirror mode</li>
<li class="">New: Live Edit IK Chains</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v1033">v1.03.3<a href="https://docs.playmations.com/changelog/version-history#v1033" class="hash-link" aria-label="Direct link to v1.03.3" title="Direct link to v1.03.3" translate="no">​</a></h2>
<ul>
<li class="">Refactored keyframe editor and related components</li>
<li class="">Improved zoom handling</li>
<li class="">Several bug fixes</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v1032">v1.03.2<a href="https://docs.playmations.com/changelog/version-history#v1032" class="hash-link" aria-label="Direct link to v1.03.2" title="Direct link to v1.03.2" translate="no">​</a></h2>
<ul>
<li class="">Fixed Ctrl-selection issue when selecting multiple clips</li>
<li class="">Fixed incorrect Multi-Compare clip population</li>
<li class="">Fixed FBX animation clips showing the wrong thumbnail</li>
<li class="">Fixed issue where Preview regeneration did not update correctly</li>
<li class="">Added Filter by Effective Clip Character</li>
<li class="">Added Filter by Root Motion</li>
<li class="">Automatic Ruleset Name generation based on active conditions</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v1031">v1.03.1<a href="https://docs.playmations.com/changelog/version-history#v1031" class="hash-link" aria-label="Direct link to v1.03.1" title="Direct link to v1.03.1" translate="no">​</a></h2>
<ul>
<li class="">Fixed camera follow for generic characters</li>
<li class="">Fixed restore keyframe editor on domain reload</li>
<li class="">Auto-assign of characters on initialization</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v1">v1<a href="https://docs.playmations.com/changelog/version-history#v1" class="hash-link" aria-label="Direct link to v1" title="Direct link to v1" translate="no">​</a></h2>
<ul>
<li class="">Upgraded to Unity 6.3</li>
<li class="">Improved preview render pipeline</li>
<li class="">Added community feedback integration</li>
<li class="">Character Manager now generates high-resolution thumbnails</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v091-beta">v0.91 (Beta)<a href="https://docs.playmations.com/changelog/version-history#v091-beta" class="hash-link" aria-label="Direct link to v0.91 (Beta)" title="Direct link to v0.91 (Beta)" translate="no">​</a></h2>
<ul>
<li class="">Quality-of-life improvements</li>
<li class="">User experience refinements</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="v09-beta--initial-release">v0.9 (Beta) — Initial Release<a href="https://docs.playmations.com/changelog/version-history#v09-beta--initial-release" class="hash-link" aria-label="Direct link to v0.9 (Beta) — Initial Release" title="Direct link to v0.9 (Beta) — Initial Release" translate="no">​</a></h2>
<p>Animation Workbench Beta is now live!</p>]]></content:encoded>
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